More than 5 years experience creating 3d assets for projects ranging from current generation consoles, PC and android / iOs systems.

My goal is to work on exciting game projects with other talented people and together create the games we always dreamed of playing.

To work for a company that values their employees, recognizes and rewards hard work and provide opportunities to further develop as an artist.

Software knowledge


Karlshamn, Sweden 2005.08 - 2007.06
School of Future Entertainment, 2-year vocational education based in Karlshamn, Sweden. SOFE educates students within the field of 3D-graphics for games and film, as well as programming for games.

Part of the team Impact studios that made the winning entry for the Game Concept Challenge 2006 with the game Deadbolt.

The Simpsons game

Rebellion Oxford 2007.01 - 2009.01
Worked on the models and environments for the PSP, PS2 and WII versions of The Simpsons Game.


Shellshock 2 Blood Trails

Rebellion Oxford 2007.01 - 2009.01
Worked as an environment artist on Shellshock 2 Blood Trails


Alien vs Predator

Rebellion Oxford 2007.01 - 2009.01
Worked as an environment artist on AVP, creating weapons, props and environments for the game


Fashion Inc

Stardoll Stockholm 2011.11 - 2013.07
Worked as a 3d artist on Fashion Inc creating everything from characters, clothes and props to environments and user interface

iOS Android Unity

Riddick: The Merc Files

Gaming Corps Uppsala 2013.07 - 2014.12
Worked as a 3d artist on riddick: the merc files creating assets for the game. I also managed the outsourced portion of the game assets, creating guidelines and reviewing finalized assets.

iOS Android Unity